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Thursday, October 6, 2011

Steve Jobs, 1955 - 2011


"There may be no greater tribute to Steve’s success than the fact that much of the world learned of his passing on a device he invented," - B. Obama

3 Apples changed the World, 1-st one seduced Eve, 2-nd fell on Newton and the 3-rd was offered to the World half bitten by Steve Jobs! (random Twitter quote)

Wednesday, October 5, 2011

DotA v6.72f AI approximate release date

Hi, guys. Long time no see. If things work out good we may release the map next week. Loads of things changed, so more incremental releases may follow in short time with bugfixes and new AI additions.

Tuesday, August 23, 2011

DotA 6.72 AI - GUESS WHOS BACK!

OMG, look who appeared in our main development server logs :D
YES, HE is back and ready to kick some ass :)

Click the little thumbnail to see the image, then click on the image to zoom in:

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Monday, August 8, 2011

Dota 6.72 AI status update

Hello.
It has been a long summer full of work and some vacations with my family. Work on the script progresses slowly as all of the coding members of the AITeam are busy with RL. But it progresses :) By looking at the list with pending changes, porting 6.72 is somewhat needing one final and dedicated blow to finish. I fixed Invoker`s AI last week and it is working good. The other broken AIs will feel the love too after we finish porting the script.

Sooo, we are still here and kicking :)

Saturday, June 25, 2011

DotA v6.71b AI "VENGEANCE"

Greetings! Welcome to the latest official AI DotA custom map.

VENGEANCE ... REVENGE, COMEBACK. Those are the feelings which a poor, pwned AI soul feels while his spirit fades out, slowly in the breezing air. Now the time has come, to stand for all they believe in. The new dynamic exp/gold mode is ON. The pwned AI players will get exp and gold bonuses which will bring back their might and get them a second chance to finish the game with honor. Here, I devote this release to the name: VENGEANCE... feel the wrath of the poor scripted souls.

DOWNLOADS:

DotA v6.71b AI EN
DotA v6.71b AI BR
DotA v6.71b AI RU

Enjoy DotA v6.71b AI, codenamed VENGEANCE!



CHANGELOG
==============

MAP CODE

1. All the data from 6.71/6.71b changelist at the official DotA website. Too long to paste it all here.

AI CHANGES

1. New Dynamic Exp/Dynamic Gold mode. Here are some explanations how it works:
AI have bonus rate in XP and GOLD. Human rate is 100% XP and 1 GOLD / 0.875s (8G / 7s). AI rate is higher than that.

So, when AI hero kills, he gets -15% xp, and -4G/7s (from current bonus rate) and if the current rate is higher than the starting rate, it resets to starting rate

When AI hero dies, he gets + 15% xp, and +4G/7s (to current bonus rate), if current rate is lower than starting rate, it resets to starting rate

When AI hero gets an assist, he gets -7% xp and -2G/7s (from current bonus rate)

Min rate for AI is human rate (it won't get lower than that), there is no max rate

2. Two new sections in the scoreboard showing the current AI XP and GOLD rate. There might be up to 2.5s delay in scoreboard update for the rate

3. De/Dg mode is enabled by default, unless ne/ng is enabled

4. Various internal fixes. The big job for fixing the broken AI for 6.72 will begin soon.

Friday, June 10, 2011

Some thoughts

Here is a status update. I started reviewing the changes which AITeam made while i was gone.
It seems that 6.71b is ready for a release apart from some AI corrections on my part... which i`ll have to do in the next days or next week.

On 6.72... most things are ported... really nice progress. I have to do some verification process but tests are showing fine results.
There is a new AI gold/exp system in the works which will make those pwnage AIs less rewarded and the underachievers getting back in game.
So i`m planning on 6.71b release, then 6.72a with pwnage Slark and then maybe 6.72c.
6.72a and c will have 2 versions (with and without dynamic exp/gold).
Those are my plans... for now. They may change if something unexpected happens.

PBMN

Tuesday, May 31, 2011

I`m back!

Hello, again.
I`ve been busy for some time with a lot of work but now i`m kinda free for some time. I`m going to work hard to release 6.71&6.72
The AITeam did a great job while i was away.. i tried to concentrate on my work so i can finish it faster and get some time for the AI.
So, expect some news in the near future. Stay put :)