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Sunday, April 22, 2012

[update] DotA v6.74c AI 1.3b

Greetings! This is a bugfix release. Changes are in the list here. Hopefully no major or old bugs will appear so other work can be done except of ONLY bug fixing (which is not so cool)... things like general and individual AI modifications. Enjoy DotA v6.74c AI, codenamed HOPE! We HOPE that it works!

DOWNLOAD LINK:
DotA v6.74c AI 1.3b EN

21 comments:

  1. dont know how to say but THANK YOU!!!

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  2. Still has many bugs like this that's never prev not working, and how many others have tbm lecharc wtf, yurnero Ulta and not only you get the creeps.
    http://www.mediafire.com/?u751vysh6o7u1dm

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  3. No more bots on locked lanes?
    Thats good news

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  4. still no damage to nvm ulti.it do but 1/10 times.

    ai nvm's ulti does damage.

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  5. Sir can you please fix this problem. I ordered my ally ai earthshaker and rylai to attack an opponent hero but they won't cast fissure, nova/bite on the opponent hero immediately, instead they just normal attacked him and waited until the hero's life has dropped to about half, that's when they will cast their spells. I just hope you can make them cast spells immediately without waiting for the opponent's hp to drop down. I appreciate your dedication in making DotA AIs.

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  6. An older bug still exists. Shadow Fiend still does not damage the AI with his Ultimate.

    The AIs just grin and kill him. xD

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  7. sf ulti have no damage?? bug

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  8. Thank You VERY MUCH AI team For Your Hard Work ... :)

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  9. Just a big thanks from me for such great work to all involved. Working great :)

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  10. I love the returning player gem to circle.

    But can you make the AI less idiot by not destroying unsharable player item too? I was dropping vitality booster temporary and waiting for courier reaching my hero when a team ai passing by and decided to destroy it.

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  11. I think you want to see your map's bugs
    http://www.playdota.com/forums/showthread.php?p=6089981#post6089981

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  12. Thank you for the DOTA download link!


    ------
    Share your dota replays, screenshots, stories.
    http://www.dota-stories.com/

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  13. Excuse me..

    Nevermore`s Requiem of Souls still has not worked properly.. still no damage..

    This is the replay showing Nevermore`s Requiem of Souls didn't work properly..

    http://www.2shared.com/file/PmNIZLPC/neverEror.html

    Thank you..
    I hope it can be fixed soon.. :D

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  14. After been playing with AIs ever since 6.74c AI has been released, I'd came up with the conclusion that AIs are not good for newbie to train themselves. They are really "addicted" to farming, even when they play supports and gankers. Lich is one of the most funny example, if she solo mid, during the rest of the game she does he job quite well,but if she goes to any side lane, she fails hard for the rest of the game. Carry should farm, without argument, but if you can actually categorize the heroes by their roles, it will actually improve them by a lot. They also have to learn to initiate, one of my newbie friend who plays AI a lot does not initiate using initiator because he thinks that it is unnecessary. The point I am trying to convey here is that Stun should be always casted, even if they overlapped together, so that at least AIs can improve their chances of pwn-ing the enemy heroes.

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  15. Thanks Sir :D I can't wait for DOTA 6.75 AI hope the AI will be strong than before

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  16. Thank you very much but...
    is it too obvious that ai opponents have advantage than alleys

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