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Wednesday, September 29, 2010

DotA 6.68c AI Preview screenshots

Some screenshots from 6.68c AI map... Io the Guardian Wisp just got his skills working :)

  

10 comments:

  1. IO,hard skill,hope you complete all new 4 heros.Good Job.Move on.we wait for you.

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  2. hmm - not trying to be rude or something - but wouldn't it be more of a priority to improve the old heroes' AI (like let's say kunkka), instead of including new ones?

    btw - thanks for your awesome work ^_^

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  3. I think some heroes are left without their skills on purpose... they are incompatible. I hacked 2 of those (very ugly solution) and now they are working (AA`s Ice Blast and Treant`s Sentinels) but i prefer not to do that very often. Also I do what i do for fun... so if the hero is not fun for me... i`m not passionate to work on him. I`ll revisit some of the old heroes ofc but that`s not priority #1 atm. There are thousands of things to be done...

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  4. Thanks for your answer - so would you mind sharing what you're working on specifically atm? I guess everyone would like to know in advance - before you come up with a new version :P

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  5. Well, i`m adding the skills of the new heroes. Also fixing some easy bugs like... Treant`s -aid commands were wrong and Slayer`s skill build was... missing. When i finish with the heroes i`ll add the items and i`ll try to add the new Reliable Gold system. And there is a problem which i have to solve... the recipes doesn`t automatically assemble the higher level item... this makes the map still unplayable.

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  6. sorry but if the project have a lot of parts havent complete, i hope you will release a AI version that we can use new hero and item but AI cannot use the new hero's skill(means without new hero AI script) version
    Thanks :\

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  7. I would like to see on future heroes like Storm, Batrider, Tauren, Kunkka (using their spells and ultimates)

    Btw, thannk you for your hard job

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  8. hey,good one,you always get the best but be better on this beacause previous version had bugs but at all good

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  9. The script is 85 000 lines compressed line by line (no blank lines) OBFUSCATED code. Bugs are expected. I don`t even know how this map even runs properly lol

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